How to speak boulder-er
This is your guide to the weird lingo in the lovably weird sport of bouldering .
Choss: poor quality rock. not suitable for climbing
Crash pad: protective pad designed to reduce impact with ground while bouldering
Ground Fall: Falling off a route to ground. (mostly only acceptable while bouldering)
Crimp: small edge that serves as a hand hold.
Dyno: a dynamic move from one hold to another
Flapper: an avulsion, (probably on your finger)
Flash: completing a route or “problem” on the first attempt
Problem: a bouldering route
Gaston: a hold that requires outward force (like opening barn doors)
Heel hook: the use of your heel on a foot hold
Highball: a really tall bouldering problem
Lowball: not a really tall bouldering problem
Hold: any feature on the boulder that enables climbing
Hueco: a hollow feature in a boulder. Geologically dependent
Jug: a large secure hold
Lie Back: directional force on a hold encompassing the climbers entire body
Mantle: a move that resembles climbing out of a swimming pool
Matching: placing multiple hands or feet on a single hold
On-sight: completing a problem on the first time with no specific route knowledge before hand.
Beta: any information pertaining to the act of climbing
Pocket: a small by pronounced feature in the rock
Send: (noun) completion of a route - (verb) to climb
Sit Start: begin climbing a route with butt on ground
Sloper: a downward sloped feature in the rocl
Spotter: climbing partner assisting a climber to the crash pad during a fall
Top Out: surmounting a boulder by desired route
Traverse: moving laterally across the rock
Undercling: a hold requiring upward force
V-Scale: the scale for which difficulty of a route is subjectively assigned ranging from V0 to V17. In early 2021 only 1 route has ever been climbed and said to be V17.